When Physics Query is executed it outputs all objects within the specified shape volume.
Parameter | Explanation |
---|---|
Attach to | Target object on which the Physics Query shape will be attached to. |
Execute | Executes the node. |
On Start | Does the node execute when game starts or when it's spawned to the world |
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Local Offset | Makes the Physics Query offset to be calculated based on the attach object orientation |
Scale with Object | Scales the Physics Query shape based on object scale |
Shape | Shape of the Physics Query volume. Sphere, Box, Capsule or Cylinder |
Group Filter | Determines the Color Groups that Physics Query detects |
Size | Size Vector |
↳ X/Y/Z | Manually set X/Y/Z sizes for the shape |
Type | All or Nearest. If set to All, then it will output all objects within the area. Otherwise only nearest object will be output. |
Offset | Set or input a vector to determine the offset of the node target |
↳ X/Y/Z | Manual set the X, Y & Z offset for Physics Query shape location |
On Hit Object | Executes for each object within the volume. Outputs closes object first |
Did Hit | Executes if there are objects within the volume |
Didn't Hit | Executes if there are no objects within the volume |