This node plays sound effects during gameplay. Add new sounds to your game in the Asset Library.
| Preview | Listen to the sound in the editor |
| Execute | Executes the node |
| ↳ On Start | Executes the node at the start of the game |
| Enabled | Enable or disable the node. Disabled nodes cannot be executed |
| Looping | Play the sound once or loop indefinitely |
| 3D | Play the sound in 3D space based on its proximity to the camera |
| Stop On Destroy | When toggled on, the sound stops immediately if the node is destroyed while the sound is playing |
| Sound | The sound to be played |
| Tune | Changes the pitch of the sound in semitones (-12 to 12). Makes the sound slower/faster in the process |
| Fine Tune | Fine tune the pitch in cents, 100ths of a semitone (-100 to 100) |
| Tune Variation | Random pitch variation every time the sound is triggered |
| Volume | Volume of the sound (0=none , 1=full volume). When 3D is on, this is the maximum volume achievable |
| Reverb amount | The amount of reverb effect applied to the sound (0=none ,1=max). Creates a sense of space and depth |
| Distance Function | Select the formula to determine the volume based on the proximity to the camera. Available when 3D is on |
| Inner Distance | Defines a radius from the camera at which the sound will play at maximum Volume. Available when 3D is on |
| Max Distance | The further the node is from the camera, the quieter the sound. At Max Distance the volume reaches 0. Available when 3D is on |