Plays a sound when executed.
Sound assets need to be imported from the Asset Browser in order to be playable in this Node.
Preview | Preview the sound. |
Execute | Executes the Node |
↳ On Start | Executes the Node at the start of the game |
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Looping | Play the sound once or loop indefinitely |
3D | Play the sound in 3D space based on it's proximity to the camera |
Stop On Destroy | If on, when the component is destroyed while the sound is playing, stops the sound immediately |
Sound | The sound to be played |
Tune | Changes the pitch of the sound in semitones (-12 to 12). Makes the sound slower/faster in the process |
Fine Tune | Fine tune the pitch in cents, 100ths of a semitone (-100 to 100) |
Tune Variation | Random pitch variation every time the sound is triggered |
Volume | Volume of the sound (0=none , 1=full volume). When 3D is on, this is the maximum volume achievable |
Reverb amount | How much sound is sent to reverb effect (0=none ,1=max) |
Distance Function | Formula used to determine the volume based on the proximity to the camera when 3D is on |
Inner Distance | The maximum distance from the camera to which this Node will play at the maximum specified Volume when 3D is on |
Max Distance | The minimum distance from the camera to which this Node will play at 0 volume when 3D is on |