This node stores an object - or an object reference to be exact. It's the HypeHype equivalent of an object variable.
Store a reference to a player character or any other game object and fetch it from the storage when you need it in some part of your game logic.
Execute | Executes the node. |
↳ On Start | Executes the node when the game starts. |
Enabled | Enables or disables the node. Disabled nodes cannot be executed |
Clear Object | Removes the stored object from the Object Storage |
Store Object | Set the object to be stored manually or with an input link from an other node |
Output Stored Object | Sends the stored object reference |
Is Invalid | Sends a signal if there is no object in the storage, or if the reference to the object is not valid anymore (for example, if the stored object has been destroyed) |
Here are a few examples that show how to use the Object Storage node: