The node can make the player's HyPet follow, hide, or go to a specific location during a game. It can also trigger emotes.
Parameter | Explanation |
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Execute | Executes the node |
↳ On Start | Executes the node when the game starts |
Enabled | Enables or disables the node. Disabled nodes don't do anything |
Target | Target object the HyPet moves to when "Go to" command is executed |
Command | Specifies the command sent to pet. See the list of current commands below |
Emote | Emote performed by the pet when node is executed. None, Happy or Important |
Offset | Offset applied to pet location |
Command | Explanation |
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Follow Player | This is the default HyPet behavior. The HyPet follows the players |
Go To | The HyPet will go to the target object and stay there facing the player |
Hide | The HyPet will be invisible |
Glue to Player | The HyPet will be fixed to the player as if it were a glued object |
Emote | Explanation |
---|---|
None | The HyPet does not emote |
Happy | Hearts appear above the HyPet |
Important | An exclamation point bounces above the HyPet |