The node can make the player's HyPet follow, hide, or go to a specific location during a game. It can also trigger emotes.
| Parameter | Explanation |
|---|---|
| Execute | Executes the node |
| ↳ On Start | Executes the node when the game starts |
| Enabled | Enables or disables the node. Disabled nodes don't do anything |
| Target | Target object the HyPet moves to when "Go to" command is executed |
| Command | Specifies the command sent to pet. See the list of current commands below |
| Emote | Emote performed by the pet when node is executed. None, Happy or Important |
| Offset | Offset applied to pet location |
| Command | Explanation |
|---|---|
| Follow Player | This is the default HyPet behavior. The HyPet follows the players |
| Go To | The HyPet will go to the target object and stay there facing the player |
| Hide | The HyPet will be invisible |
| Glue to Player | The HyPet will be fixed to the player as if it were a glued object |
| Emote | Explanation |
|---|---|
| None | The HyPet does not emote |
| Happy | Hearts appear above the HyPet |
| Important | An exclamation point bounces above the HyPet |
In this demonstration Shogun shows hot to use HyPet controller in your game: