Data Structure helps you with creating and organizing data in your game. It allows bunching up different kinds of data into a single structure. You can e.g. broadcast the structure using Broadcasters & Interfaces, store it to a list, or save it as a part of player progress.
To create a data structure, press Edit in the Data structure node.
Parameters | Explanation |
---|---|
Edit | Create new or select existing data structure for node to use |
Execute | Executes the component. |
On Start | If enabled, node will be executed when the game starts or when it's spawned. |
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Data Structure | Data structure input and output. |
Inputs | Defined data field inputs will show up here. Inputs can be used to set the values. |
Outputs | Defined data field inputs will show up here. Outputs can be used to get the values. |