Data Structure helps you with creating and organizing data in your game. It allows bunching up different kinds of data into a custom structure. You can e.g. broadcast the structure using Broadcasters & Interfaces, store it to a list, or save it as a part of player progress.
To create a data structure, press Edit in the Data structure node.
| Parameters | Explanation |
|---|---|
| Edit | Create new or select existing data structure for node to use |
| Execute | Executes the component. |
| On Start | If enabled, node will be executed when the game starts or when it's spawned. |
| Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
| Data Structure | Data structure input and output. |
| Inputs | Defined data field inputs will show up here. Inputs can be used to set the values. |
| Outputs | Defined data field inputs will show up here. Outputs can be used to get the values. |
Live demo on how to use Data Structures
https://youtu.be/HG-ZkTJwzd8?si=8Q-Flcpr8yFKI4HU
Data Structure Node Live Demo Project Data Structure Node Example Game