The Player Beacon detects when players enter the node's radius. You can launch new game events based on the number of players in the area, or based on their score. This works in See Others and Custom Multiplayer game modes.
The center of the detection area equals the position of the Player Beacon Node. The detection sphere is visualized with a wireframe in the editor.
📢 Note: The player must be properly inside the sphere in order to be detected.
Enabled | Enables or disables the node. Disabled nodes cannot be executed |
Radius | Sets the size of the detection area |
Max Players | Sets a limit for the the number of players that are taken into account when passing on the Max Score or Total Score |
Player Count | Sends the number of players that are currently inside the detection area |
Max Score | Sends the highest score that any of the players in the detection area has * |
Total Score | Sends the sum of the scores of the players in the detection area* |
*Max & Total score output values are based on the Max Players setting. For example, if there are 5 players in the detection area but Max Players is set to 3, the node will only send the values of 3 the players. Which players are taken into account depends on the order in which they entered the game session.