The Player Beacon outputs values based on the number of players within the detection area. This works for live player ghosts or fully multiplayer games.
The center of the area is the position of the Player Beacon Node.
The size of the area is determined by the radius. When adjusting the radius a wireframe will appear to visualize the size of the area, this is only visible in the editor.
Note: The player must be properly inside the sphere in order to be detected.
Enabled | Turn the Node on or off (disabled Nodes cannot be executed) |
Radius | Set the radius of the detection area |
Max Players | Limits the number of visible Player Ghosts within the detection area |
Player Count | Outputs the number of players currently in the area |
Max Score | Outputs the highest individual score of all players in the detection area* |
Total Score | Outputs the combined scores of all players in the detection area* |
*Max & Total score output values are based on the number of players set in the Max Players setting. For example if you have 5 players in the detection area but Max Players is set to 3 the Node will only output values based on 3 of the players. Which players are counted is based on the order they entered the session.