Splines are editable curves, which can be used for vector-based object movement etc. Open the Spline Editor in the Details panel of the node to edit the curve.
Execute | Executes the component. |
Always | Executes the component on each frame. |
Enabled | Determines if the node and its functions are active or disabled. |
Loop | Determines if the spline loops from end to start endlessly. |
Relative distance | When enabled, spline starts at 0 and ends at 1. |
Current Distance (Input) | Distance the spline point has moved. |
Travel On Execute | Distance that the spline point moves when executed. |
Position At | Outputs the XYZ position at the Current Distance. This can be sent e.g. to a Mover node's vector input |
Tangent At | Outputs Tangent Vector at the Current Distance. |
Total Length | Outputs the length of the spline. |
Current Distance (output) | Outputs the distance the spline point has moved. |