Creates a joint that attaches Object A to Object B.
The objects will not move independently, they will act as one object.
Enable or disable the node to attach or detach objects from one another.
Attach A | Set the first object attached to the joint, and the position of the joint |
Attach B | Set the second object attached to the joint |
Enabled |
Enable or disable the node. Disabling joints during gameplay will break the connection between the two objects and enabling it will reconnect them |