Use this joint when you need to connect two objects together or to separate them during game play. The connected objects must be dynamic.
The objects will not move independently, they will act as one object. Enable or disable the node to attach or detach objects from one another.
Attach A | Set the first object attached to the joint, and the position of the joint |
Attach B | Set the second object attached to the joint |
Enabled | Enable or disable the node. Disabling joints during gameplay will break the connection between the two objects and enabling it will reconnect them |