If you add a Physics bubble to your scene, only objects that are inside its sphere have their physics on. Dynamic objects outside of the bubble "go to sleep": their physics get deactivated.
This node is great for optimizing performance in bigger games which have lots of physical objects.
Parameter | Explanation |
---|---|
Target | Target object to which Physics Bubble is attached to. If there's no target, the bubble is placed at the node's location |
Enabled | Is node enabled or not |
Radius | Radius of the physics bubble |