Slow the time down or speed it up with the Time Modifier! Use the node to control all time and physics-based events in your game or limit the effect to a dynamic target object.
Parameter | Explanation |
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Target | The target object for the Time modifier. Note: If no target is set, the time modification will be applied to all dynamic physics objects as well as Node runtimes |
Affect friction/impacts | If enabled, time modification is taken into account on Friction and Impact forces. |
Time multiplier | Multiplies the physics time with this set value. Normal speed = 1 |