Water Body can be used to define an area as liquid. Objects that come into contact with the defined object will react as if they are in a liquid.
Note: The Node does not visually simulate liquid or create a liquid that can flow like water.
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Object | Set the object to apply the Water Body to |
Vector | Input a vector to set the direction of water, objects that come into contact with the Water Body will be pushed in the direction defines by the vector |
X, Y & Z | Set or input individual vector values for X, Y & Z |
Value | Set a force multiplier applied to objects that come into contact with the Water Body |
Buoyancy | Set the buoyancy of the Water Body, this affects how dense objects need to be to float or sink |
Linear Drag | Set how much the Water Body slows the linear movement of objects in contact with it |
Angular Drag | Set how much the Water Body slows the angular movement of objects in contact with it |