Turn a target object into a body of water! Make sure the object is unmovable. Change the flow direction and speed to make a stream.
Note: The node does not visually simulate water or create a flowing visual effect.
Enabled | Enable or disable the node. Disabled nodes cannot be executed |
Object | Set the target object that will become the Water Body |
Flow Direction | This input can receive a vector from another node. The input will be used as the direction of water: objects that come into contact with the Water Body will be pushed in the direction defined by the vector |
X, Y & Z | Set the X, Y & Z values manually or with other logic nodes. These will define the flow direction on each axis |
Flow Speed | Set a speed multiplier applied to objects that come into contact with the Water Body |
Buoyancy | Set the buoyancy of the Water Body. This affects how dense objects need to be to float or sink |
Linear Drag | Set how much the Water Body slows the linear movement of objects that are in contact with it |
Angular Drag | Set how much the Water Body slows the angular movement of objects that are in contact with it |