The Interval is great for adding delay between events. Change the duration and connect the node you want to execute after the specified time has passed to the On Time output.
You also can set the Interval to loop continuously.
Stop | Stop the Interval while it is running |
Play | Start the Interval |
↳ On Start | Start the Interval at the start of the game |
Pause | Pause the Interval |
Restart | Restart the Interval |
Enabled | Enable or disable the node. Disabled nodes cannot be executed |
Loop | Restart the interval automatically when it ends |
Duration | Timer duration in seconds |
Start At Time | Timer’s initial offset in seconds |
On Time | Sends a signal or a value at the end of the time |
Progress | Outputs the current timer value |
Here's a link to a demo that shows how to use the Interval node: