Parameter | Explanation |
---|---|
Target camera | Specifies the target camera affected by the node. If no target is set, the currently active camera is used. |
Execute | Executes the node. |
↳ On Start | Executes the node when the game starts |
Enabled | Enables or disables the node. Disabled nodes cannot be executed |
Type | Set offset or Set. See below for descriptions |
Camera Object | Outputs the currently active camera |
Yaw offset | Shifts the camera's horizontal (left-right) rotation by the amount of degrees defined here. Example: If you add a yaw offset of 30°, the camera rotation will be shifted 30° to the right from its current horizontal rotation. A -30° offset would make it turn 30° to the left. |
Pitch offset | Shifts the camera's vertical (up-down) rotation by the amount of degrees defined here. Example: If you add a pitch offset of 20°, the camera will tilt upward by 20° from its current vertical rotation. A -20° offset would tilt the camera downward by 20°. |
Zoom multiplier | Zooms the active or target camera in or out |
Angle offset (Yaw) | The value specified here will be used as the active or target camera's Angle offset (Yaw) parameter. Affects the horizontal rotation. |
Angle offset (Pitch) | The value specified here will be used as the active camera's or target camera's Angle offset (Pitch) parameter. Affects the vertical rotation. |
FOV | Sets the active or target camera's Field of View (FOV) |
Orthogonal size | Determines how much of the scene is visible when the camera is set to be orthogonal (aka. does not use perspective distortion). A larger value captures more of the scene, while a smaller value zooms in. |
Target | Changes the target camera object |
In this segment from the weekly HypeHype Live Shogun demonstrates the Camera Controller Node: