Color Mix can be used to mix two colors together. Link the output to a text display or UI node's Color Vector, or select an output color. Add also a Material Modifier node in between when changing an object's visual material with Color Mix. See an example on the documentation page of the Material Modifier node.
| Execute | Executes the node | 
| ↳ On Start | Executes the node at the start of the game | 
| Enabled | Enable or disable the node. Disabled nodes cannot be executed | 
| Clamp | Clamps the color vector between (0,0,0,0) and (1,1,1,1) | 
| Operator | Determines how Color A and Color B are mixed together. Result depends on which operator is selected. | 
| Factor | Defines how much of each color is included in the mix. 0 = 100% Color A 0.5 = 50% of each color 1 = 100% Color B | 
| Color A | First color to be mixed. Select the color manually or set it as a vector from an other logic node. | 
| Color B | Second color to be mixed. Select the color manually or set it as a vector from an other logic node. | 
| Color Output | If you select a color, all the texts and UIs that use the selected color will be affected. Choose None if you want to send the color mix result only to a specific target. | 
| Output | Sends the resulting color vector or color index to e.g. a UI node, a Text node, or a Material Modifier node |