Color Mix can be used to mix two colors together. Link the output to a text or UI node's Color Vector, or select an output color. Add also a Material Modifier node in between when changing an object's visual material with Color Mix. See an example the Material Modifier node .
Execute | Executes the node |
↳ On Start | Executes the node at the start of the game |
Enabled | Enable or disable the node. Disabled nodes cannot be executed |
Clamp | Clamps the color vector between (0,0,0,0) and (1,1,1,1) |
Operator | Determines how Color A and Color B are mixed together. Result depends on which operator is selected. |
Factor |
0 = Color A, 1 = Color B. Values between can be used to mix colors together. |
Color A | Inputted color vector or selected color index. |
Color B | Inputted color vector or selected color index. |
Color Output | Select a color to output the color mix result to, or choose None if you want to send the output only to a specific target. All the texts and UIs that use a selected color will be affected by the color mix. |
Output | Output color vector or color index to a specific target |