Text node can display text, numbers, or time.
The 3D setting allows you to place the text to a specific location in the game, instead of showing it as an overlay. Change the position of a 3D text by moving the node, and turn the node to change the direction it faces to. The Text node can even be moved or turned with the Mover or Rotator nodes.
Visible | When toggled on, the Text is visible | |
3D Text | When toggled on, the Text appears in the world as a 3D object. | |
Always Face Camera | When toggled on, the 3D text will always face the camera. (This option is only visible when 3D Text is on) | |
Hide Automatically | When toggled on, the Text is hidden after a certain time has passed | |
Duration | Sets how long the text is displayed before being hidden (visible when Hide Automatically is toggled on) | |
Text | The text that will be shown | |
Type | Text | Displays text |
Number | Displays a number | |
Time | Displays a value in time format | |
Format | Defines how numbers are rounded (visible when the type is set to Number) | |
Decimals | Defines how many decimals are shown (visible when the type is set to Number or Time) | |
Value | The number that will be shown (visible when the type is set to Number) | |
Align X / Y | Screen placement for non-3D text, choose between 9 preset positions | |
Size | Sets the Text size | |
Color | Sets the Text color. Select the color from a list or set it with a color vector from an other node | |
Style | Sets the Text style (options: plain or outline) | |
Transition | Choose a transition which is played when the text is appears or disappears |
A video summary about using the Text node:
https://www.youtube.com/shorts/FB4gBHGF6ew
Here's a link to a scene that shows how to use the Text node: