Name |
Set the name of the Text Component Used to identify Inputs & Outputs in the User Interface Node |
Text | Set text to be displayed |
Copy/Paste Style | Copy the current properties to the UI Editor clipboard or paste the properties currently saved in the clipboard to this Button |
Color | Set the color of the text |
Text Size | Set the size of the text |
Automatic Width | Automatically set the width of the text based on the text size |
Automatic Height | Automatically set the height of the text based on the text size |
Text Align | Set the text alignment (left, right, center) |
Inputs and Outputs | Open the Inputs and Outputs menu to select what Inputs and Outputs will be visible in the User Interface Node for this Button |
Decimals | If the text displays a number how many decimals should be displayed |
Format | If the text displays a value set how it should format the number |
Show Trailing Zeroes | Set is trailing zeroes should be displayed or not |
Outline | Give the text a black outline |
Auto Alignment | Automatically update the Button's alignment as it is moved around the canvas to the nearest alignment point |
Alignment | Set the screen region to align the Button with |
Width/Height | Set the Width & Height of the Button |
X/Y | Set the X & Y screen position relative to the set alignment point |
Visible | Set the Button's visibility * Note that invisible buttons will not be visible during gameplay will remain visible in the UI Editor canvas |
Transition | Set how the Button should appear/disappear when it is made visible or invisible |
Rotation | Set the rotation of the Button |
Use inputs and outputs to send data into or out from your Button.
By default the Button's “On Start” output will be enabled.
Edit which Inputs & Outputs are enabled by tapping the Inputs & Outputs button in the Properties menu.