- Chat improvements:
- Do-not-disturb made to be per session only
- Show offline friends as party suggestions in Home page
- Chat message notifications avoid highlighted comment
- Limit friend activity notifications to one in 30 seconds
- Leaderboard improvements:
- If friends leaderboard tab is empty, open global leaderboard tab
- Reload leaderboards when opening or changing tabs
- Added big number formatting for leaderboards
- Global State is now persistent for each game.
- Added Changelog button to editor
- Editor numpad greatly improved. You can enter new value without having to clear the old one
- Containers added from Asset Library are collapsed by default
- Reusable sources and behaviors are always visible but can be in collapsed state
- Changed some button placements in bottom bar
- Improved editor popup heights to fit different screen sizes better
- Gizmo: double tap transform buttons to see details panel transform section
- Editor change count to take undos and autosaves into account
- Control tutorials are now shown only once per game
- PixArt now supports GIFs
- Improved skybox importing and now Skyboxes are made into assets
- Social node
- Total share referral count
- Player info
- Joystick:
- Single axis joystick gets clamped properly. Easier to get maximum values
- Fix: Crash recovery popup was missing when app started
- Fix: 3D sound range is still visible after turning 3D off
- Fix: Ground visual icon was incorrect on desktop versions
- Fix: Selecting a background to a world map would cause the movement of the view to become rigid
- Fix: World map background would not get saved
- Fix: World map level icons would overlap when background was selected
- Fix: Tileset paint mode would not rotate around the selected area
- Fix: Clearing node search would not update the menu
- Fix: Dragging two different UI components at the same time would cause the application to crash
- Fix: Swiping quickly in the feed would cause the application to crash on hypes with custom skyboxes
- Fix: Pressing Join button in multiplayer playtest would cause the application to crash
- Fix: Adding a pixel art through the asset library caused the application to crash
- Fix: Changing a sprite through fixed frames did not work
- Fix: UI button color did not reset back to background color when it came back from visible Off state
- Fix: While in resource editor, changing collision type to capsule caused the application to crash on AMD graphics cards
- Fix: New asset button on asset library was incorrect color
- Fix: After creating a world map, the back button of the world map view would not work