- Added SSAO
- Improves the overall look on games and makes objects look more grounded
- Added copy to clipboard button into settings menu, under version info data
- Automatic node naming for: Sound, Music
- Editor settings have default editor view settings for your own games
- UI node improvements:
- Moved floating toolbar to the bottom of the screen
- Added support for zoom in/out
- Added support for simulating different screen sizes
- Environment Controller: Added support all post processing properties
- Fix: Client no longer tries to connect multiplayer games that doesn’t match your app version
- Now if you close the app, the game you were playing will be shown after reopening
- Added in-game in-app notifications
- Improved account status section to show which login methods are connected to your account
- Increased visual material count from 30 to 50
- Added automatic node names for following nodes:
- Random, Function caller, Delay, Interval, Game End, Compare, Math Operator, 2D text, Sound and Music
- Raw image support! Now you can import any image!
- User interface images now support PixArt images!
- New Game Analytics Event node
- Allows you to create custom analytics that are visible in the game stats page
- List processor improvements
- List Processor now supports Object Storage outputs as the Input/Output lists
- Added two new outputs to World info
- Current Weekday: Outputs the current weekday where Monday is 0 and Sunday is 6
- Days since 2021: How many days has passed since the beginning of the year 2021
- Added two new outputs to Save node
- Save Started executes when save to the server is started.
- Save Finished gets executed when saving on the server has finished. Outputs 0/1 for Fail/Success
- Score Node: Now scores are correctly pushed to the in-game leaderboard when the score is fetched via a pointer.
- Fix: Same timeline track could not be played by multiple timeline players in reusables.
- Fix: Sprites were not selectable on the back side.
- Fix: Changes to PixArt sprites were applied to other sprites
- Fix: Importing sprite overrode the palette, now a new palette is created.
- Fix: List Processor's UI properties were mapped wrong and changes to the node details didn’t work properly.
- Fix: Selecting a deleted pixel art sprite would cause the application to crash.
- Fix: Material color overflows when it was being set to more than 233 objects
- Fix: Deleting a sprite did not clear the selection completely
- Fix: Changing to landscape while creating a new physical material would cause the menu to behave incorrectly
- Fix: Destroyer node OnDestroy links didn't work in replays and multiplayer
- Desktop fix: Resizing the application while the virtual keyboard is up causes the application to crash.