Audio groups are used to limit the number of sounds that can be played at once and determine which sounds to play when too many sounds are executed at once.
The Default audio group will be in every new game you create and can play unlimited sounds.
All sounds added to your game will automatically be placed in the Default group.
The name of each sound is on the left.
The number on the right tells how many instances of this sound are used in your game.
Set the priority of each sound within the group with the button on the right. The priority is a global setting, it ensures that if a higher priority sound is playing, a lower priority sound will never take it's place.
Sounds can be reordered and moved between groups using the handle on the right.
Create new audio groups to define rules to limit sound playback.
Tap the Plus icon in the upper right to create a new audio group.
Name | Give the Audio Group a name |
Max Audible Sounds | Set how many sounds in that group can be audible at once |
The behavior determines how the game will limit sounds when too many are played at once
Fail | Excess sounds will fail to play |
Mute | Excess sounds will be muted and will become audible when possible |
Steal Quietest | Excess sounds will steal the place from the quietest sound within the Audio Group |
The Audio Group entry displays some important information about each group.
On the left is the Audio Group name.
The box on the right will show how many sounds that group can play as well as what behavior it will use to limit sounds.
Tap the Pencil icon to edit the Audio Group's settings.
Tap the trashcan to delete the audio group.
Sounds in the Audio Group will appear below it.
Tap the triangle on the left to show or hide the contents of the Audio Group.
When an Audio Group is deleted all sounds in the group will automatically be placed in the Default Audio Group.