Visual Materials are used by objects in a Game and determine the object's color and other visual properties.
Visual materials can be assigned to an object from the Basic Details panel.
The Visual Node has four material slots available, but not all objects will use all 4.
All Visual Materials used in a Hype can be accessed and managed from the Visual Materials Menu found in the Colors tab of the bottom ToolBar.
The number in the upper right of each material square shows how many objects in the Hype are using that material.
Tap the + Icon to create a new Visual Material
Tap any material to open the Visual Material Editor
Visual Materials can also be managed or edited via the Basic Details panel of any object that uses them. Tap a material to change it. From the list of materials you can then tap the Plus icon to add a new material or tap Edit then select a material to edit any existing materials. Keep in mind that editing an existing material will change it for every object that is using it.
Inputs | Actions |
---|---|
Playtest | Playtest to see how the changes look during gameplay without leaving the Visual Materials Editor |
⤺ Undo | Undo the last action |
⤼ Redo | Redo the last undo |
Copy | Create a new Visual Material from the selected material |
Delete | Delete the selected material by tapping the trashcan icon |
Name | Give your material a name |
Tabs | Switch between tabs to edit various parameters of the material |
Color | Set the base color of the material |
Roughness | Set the roughness of the material |
Metallic | Set how shiny the material is |
Emissive | Looks as if the material is emitting light |
Rim | Give the material light around the edges |
Color properties will be affected by the environment lighting, filters and effects used in your game.