Choosing the style of your game is vital because it affects nearly every aspect of your game and the players experience.
A well-chosen style helps define the game's identity, appeals to your target audience, ensures consistency, enhances immersion, and supports effective marketing and branding.
Your games environment, or world, can greatly enhance your players immersion. With strong and consistent visual and auditory elements, combined with coherent gameplay mechanics, can draw players into the games universe and make the experience more engaging and believable.
It is a foundational element that can contributes to your game's overall success.
In this menu, you can change several settings determining the environment of your game. These include lighting, background, fog and filters that will affect the overall look of your world.
You can edit these styles anytime by tapping the preview thumbnail, and then selecting the pencil icon that appears over the preview thumbnail. This will open the settings for that style. For more information on what each of these do, please check out our documentation.
These are styles you have already saved. Bear in mind that they are game-specific, meaning you can't access them in your other games. To add more styles, you can duplicate the default one.
These are presets. Try them out and see how they fit your game! These can also be edited. Edited versions will be added to My Styles.
This menu contains the settings for the ground of your game. You can change the color by tapping on the preview at the bottom of the menu.
There are also some options for different ground types:
Type | Description |
---|---|
Infinite Plane | The Infinite Plane is flat and stretches on endlessly in all directions. This is the default setting. |
Empty | The Empty canvas will have no ground. Objects with dynamic physics will fall endlessly unless they are stopped through other means. |
Heightmap | The Heightmap Canvas creates hills based on a noise map. The Heightmap Canvas is not endless, it will have outside edges beyond which there is no ground. |