Explosive Force pushes nearby objects away. Only dynamic objects are affected. Explosion happens either where the node is, or at a target object's location. The force is stronger at the center and becomes weaker depending on the Radius and Max Force Radius settings.
When selected the node will show a visualization of the Radius around the node or target object.
Select the Explosive Force node and you'll see these parameters in its Details panel.
| Target | Set an object to be the center of the Explosive Force |
| Execute | Executes the Node |
| ↳ On Start | Executes the Node at the start of the Game |
| ↳ Always | Executes the Node on each frame |
| Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
| Force | Explosion force amount |
| Radius | Radius for the explosion. No force is applied outside of this radius |
| Max Force Radius | Radius for the maximum force from the center. Outside of this radius the amount of force decreases until it reaches the Radius |
| Max Speed | Maximum speed applied by the force |
| Group Filter | Select the Object Groups you would like to be affected by the Explosive Force |
Here's a link to the hype that shows how to implement and use the Explosive Force node: