The Music Player plays a music track during the game. Add new tracks to your game in the Music section of the Asset Library.
| Execute | Executes the node |
| ↳ On Start | Executes the node at the start of the game |
| Enabled | Enable or disable the node. Disabled nodes cannot be executed |
| Looping | Play the music once or loop indefinitely |
| Restart on Start | When enabled, the music will start over if the player restarts the game while music is playing |
| Music | The music track to be played |
| Tune | Changes the pitch of the music in semitones (-12 to 12). Makes the music slower/faster in the process |
| Fine Tune | Fine tune the pitch in cents, 100ths of a semitone (-100 to 100) |
| Volume | Volume of the music ranging from 0 (none) to 1 (full volume) |
| On Start | Sends a signal when music starts playing |
| On Stop | Sends a signal when music stops |
| Time | Sends the current playtime of the music |