The Visual Node defines all the visual characteristics of an object. Most objects that you add from the Asset Library have an embedded Visual node.
It has settings in both the Basic and Advanced Details Panel tabs.
In the Basic Details Panel you can set the visual model and Visual Materials used by the object.
Tap the object preview to replace the model with any from the Asset Library.
Tap the Visual Materials previews to change the material used.
Visible | Set if the object is visible |
Cast Shadow | Set if the object casts shadows |
Receive Shadow | Set if the object receives shadows |
Ignore Touches | If enabled, object ignores screen touches |
Material Slots A, B , C & D | Switch the visual material used in any material slot |