This node uses Mover Types and the Navigation Mesh defined in the menu Toolbar > Logic > Pathfinding to move objects around obstructions in your game world
The node outputs a direction vector that can be sent to any other node that has a direction vector input, like the Force or Mover, to move objects
Moving Object | Set the object that will be moved |
Target | Set where the object should move to |
Execute | Execute the node |
Enabled | Enable or Disable the node. Disabled nodes cannot be executed |
Type |
Set a pathfinding type Types are configured from Toolbar > Logic > Pathfinding |
Moving Height |
How far off the ground should the direction vector be This value should be the distance on y-axis from the ground to the object’s pivot point (usually the center of an object) |
Waypoint Radius |
Waypoints are created along the navigation path each time the moving object needs to change direction The way point radius determines the size of the waypoints or how close the moving object needs to get to each waypoint before it starts moving towards the next |
Recalc Distance | Determines how far off the path the moving object can move before it's path is recalculated |
Picking Size | Determines how far the target object can move off the mesh and still be seen |
↳ X, Y & Z | Manually set the picking size of each axis |
Path Lost Mode |
Set what action should occur if the moving object loses the path The path is typically lost when the target object moves outside of the picking area |
Direction | Output the direction vector to other Nodes |