The Time node starts a timer when executed. Send the time to e.g. a Text or User Interface node to show it in a game.
You can define whether the time runs forward or backward from a set time.
Enabled | Enables or disables the node. Disabled nodes cannot be executed |
Executing | Activates the timer |
Direction: Forward | When toggled on, the timer runs forward. When toggled off, it runs backward |
Stop at End Time | When toggled on, the timer will stop when it reaches End Time |
Output | Sends the current time to other nodes |
Time | Starting time value for the timer |
End Time | Time at which the timer will stop running *Visible if Stop at End Time is toggled on |
Output On End | Sends a signal when the timer reaches the End Time |
Here's a link to a demo that shows how to use the Time node: