Use this node to detect when AI is available or unavailable before triggering AI events with the AI Prompt node.
You can also set the system prompt for the AI backend using this node. A system prompt is a special instruction that sets behavior or context for how the AI should respond (e.g., “Act like a fantasy quest guide”).
If the logic of your game sends more than one system prompts to the AI, only the most recent one will apply.
Enabled | Enables or disables the node. Disabled nodes don't do anything. |
Execute | When the node is executed, it sets the system prompt |
On join | If enabled, the node is automatically executed as soon as the AI is connected. In most cases, it is useful to keep this toggled on |
System | Define here the content of the system prompt that will be sent to the AI backend when the node is executed |
AI connected | Sends a signal when the AI becomes available - in practice, when the game session begins. Note: this output sends a signal only when AI is connected, not when the node is executed |
AI disconnected | Similar to above, but sends a signal when the AI goes offline or loses connection. Use this to disable game features that rely on AI |