This node detects when a player joins or leaves the session in a Custom multiplayer game or in a game that makes use of Ghosts. It can also provide a player's name and index.
A typical use case in Custom Multiplayer games: Multiplayer Info executes the Multiplayer Player Spawner when a player joins the game. It also sends the Player Index to ensure everybody gets control of the correct player character.
Enabled | Enable or disable the node. Disabled nodes cannot be executed |
On Player Joined | Sends a signal when a player joins the gameplay session, as well as the player's index (First player = 0, second player = 1 etc.) |
On Player Left | Sends a signal when a player leaves the gameplay session, as well as the player's index |
Player Name | Sends a signal when a player joins the game, as well as the player’s name. To show a player name with the Text node, use the Select Text by Index option |
A how-to guide for building a simple multiplayer start scene: