Fetch data from the source object or node and share it to other nodes.
Example: Value Inspector reads the “Speed” of an object from its Physical Node via “Fetch Value” and sends it to a Text Node to display for the player.
Execute | Executes the node |
↳ On Start | Executes the node at the start of the game |
↳ Always | Executes the node on each frame |
Enabled | Enable or disable the node. Disabled nodes cannot be executed |
Source | Link this to the node or object you want to inspect |
Fetch From | Select the node you want to inspect |
Data | Select the parameter/data from the node you want to fetch |
Value Output | Outputs the fetched value when executed |
When the source is an object you will likely want to be fetching data from one of the Base Nodes
Object | Fetch Position or direction data. The object itself can also be fetched from the Object node to send to nodes that have source or target inputs. |
Physical | Fetch data related to physics like speed and velocity as well as parameters from the Physical node. |
Visual | Fetch data from the Visual Node like Visual Materials used or visibility state. |
Other Nodes | Data can be fetched from most nodes however not all parameters may be supported. |
Pro Tip: Data fetched from the Value Inspector can be transmitted through Broadcasters to reduce visual clutter in the editor.
Here's a link to the hype that shows how to implement and use the Value Inspector node: