This node makes sure certain important actions in the game world are synced with each client, through the selected Player Index, usually the host. The client will run syncing locally and send to other clients.
To “sync” a link, make it execute this node, continuing from the On Time output.
Execute | Activates the syncing process and outputs “On Time” when done. |
Enabled | Enable or disable the node. Disabled nodes cannot be executed |
Sync with Multiplayer (on / off) | When enabled, the execution will be synced for all players in the game. |
Player Index | Determines which client is used to synchronize the action with. Can also be used as a filter, as only the links from this sync owner are passed through |
Local | When enabled, On Time links will only be executed for the selected player index. |
On Time |
Outputs action or passes value forward when syncing is completed Works kind of like the Value Delay - you can execute this node with any kind of link (ie. value, target, vector), and On Time will pass that link’s property forward |