In HypeHype nodes are split into separate categories based on their functionality.
See Nodes for more information.
| Type | Description |
|---|---|
| Triggers | Trigger nodes are used for starting the execution flow. For example Button and Joystick belong to trigger category. |
| Logic | Nodes in the logic category can be used to manipulate values, or to change how logic is flowing. |
| List | List node can store numbers, vectors, objects or data structures. The other nodes in this category support working with lists. |
| Action | Action nodes affect objects. For example, spawner can be used to spawn new object and destroyer can be used to destroy objects. |
| Physics | Physics nodes affect object physics. |
| Vehicles | The Vehicle node is a great basis for making an 4-wheeled vehicle suitable for game play. The other nodes in this category provide access to all properties of the vehicle. |
| Visual | Nodes in the visual category add or change visual elements in the game. |
| Texts | Nodes for storing, displaying and joining texts, as well as for using text input in games. |
| Splines | Splines are used for e.g. moving or placing objects along a specified path. These nodes include tools for creating and manipulating splines, as well as for sending data to other nodes. |
| Meta | Meta category holds nodes that don't fit into any other category. |
| Vectors | Nodes in the Vector category manipulate vectors. |
| Rotations | Rotation nodes are more advanced and work with quaternions. |
| Audio | Audio category nodes are used to generate or play sounds. |
| Multiplayer | Multiplayer nodes are used to create logic for multiplayer games. |
| Base | Base nodes cover the basic properties of objects and their visual and physical properties. |