In HypeHype nodes are split into separate categories based on their functionality.
See Nodes for more information.
Type | Description |
---|---|
Actions | Action nodes affect objects. For example, spawner can be used to spawn new object and destroyer can be used to destroy objects. |
Triggers | Trigger nodes are used for starting the execution flow. For example Button and Joystick belong to trigger category. |
Logic | Nodes in the logic category can be used to manipulate values, or to change how logic is flowing. |
Meta | Meta category holds nodes that don't fit into any other category. |
Audio | Audio category nodes are used to generate or play sounds. |
Visual | From the visual category you can find nodes that add or change visual elements in the scene. |
Vectors | Nodes in the Vector category manipulate vectors. |
Physics | Physics nodes affect object physics. |
Base | Base nodes cover the basic properties of objects and their visual and physical properties. |
Rotations | Rotation nodes are more advanced and work with quaternions. |
Multiplayer | Multiplayer nodes are used to create logic for multiplayer games. |