Trigger nodes are used for starting the execution flow. For example Button and Joystick belong to trigger category.
Nodes in the logic category can be used to manipulate values, or to change how logic is flowing.
List node can store numbers, vectors, objects or data structures. The other nodes in this category support working with lists.
List List Processor List Sorter List Value Inspector
Action nodes affect objects. For example, spawner can be used to spawn new object and destroyer can be used to destroy objects.
Physics nodes affect object physics.
The Vehicle node is a great basis for making an 4-wheeled vehicle suitable for game play. The other nodes in this category provide access to all properties of the vehicle.
Nodes in the visual category add or change visual elements in the game.
Nodes for storing and joining texts, as well as for using text input in games.
Splines are used for e.g. moving or placing objects along a specified path. These nodes include tools for creating and manipulating splines, as well as for sending data to other nodes.
Spline Spline Adder Spline Mover Spline Remover Spline Sampler
Meta category holds nodes that don't fit into any other category.
Containers are a special subcategory in the Meta section. A container can be transformed to a behavior, function source or reusable.
Container Behavior Function Source Reusables
Nodes in the Vector category manipulate vectors.
Rotation nodes are more advanced and work with quaternions.
Audio category nodes are used to generate or play sounds.
Multiplayer nodes are used to create logic for multiplayer games.
Base nodes cover the basic properties of objects and their visual and physical properties. You can access these through an object's Details panel.