Modify a spline's shape during gameplay by adding new points to it. Set an existing spline as the node's target. New points will be added to the end of the spline.
| Parameter | Explanation |
|---|---|
| Target | Target an existing spline node that the points will be added to |
| Execute | Executes the component. |
| On Start | If enabled, node will be executed when the game starts or when it's spawned. |
| Enabled | Determines if the node and its functions are active or disabled. |
| Space | Define whether the operation will be applied in global or local space |
| Vector | Define the position of the new point that will added to the spline with an input vector from another node. |
| ↳ X, Y & Z | Set the X, Y & Z values manually or with other logic nodes to define the position of the new point to be added |