Modify a spline's shape during gameplay by moving its points. Set an existing spline as the node's target.
| Parameter | Explanation |
|---|---|
| Target | Target an existing spline node whose points will be moved |
| Execute | Executes the component |
| On Start | If enabled, node will be executed when the game starts or when it's spawned. |
| Enabled | Determines if the node and its functions are active or disabled. |
| Point Type | Knot, Incoming Handle or Outgoing Handle. See image below for details |
| Operation | Move or Set Position. |
| Space | Define whether the movement will take place in global or local space |
| Index | Index of the spline point that will be moved. The first index is 0. |
| Vector | Input a vector from another node to use as the movement values |
| ↳ X, Y & Z | Set the X, Y & Z values manually or with other logic nodes to use as the movement values |
The basic shape of a spline is defined with knots and handles.
