The Character Animation Node plays premade animations on objects that have been rigged for animation.
Only certain types of objects can use Rigged Animations.
There are different typed of animations for different types of models. For example humanoid models can all use animations made for humanoid models but if those animations were applied to the quirky animals models the results will not be pretty.
Note: The Character Animation Node must be embedded in the object it is controlling and will only be visible in the Logic Library when accessed via the Add Node option in an object's Details Panel.
Most objects that are set up to use rigged animation will come from the Asset Library with a Character Animation Node already attached.
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Loop | Should the animation play once or loop indefinitely |
Animation | Choose which animation to use |
Speed | Adjust the speed of the animation. 1 = normal speed |
Set Position |
Set at which point the animation should start 0=Start of the animation, 1=End of the animation |