The Lighting Capture node improves reflections by sampling lighting at a specific scene location. Place it where you want and it captures lighting conditions for nearby materials.
Adjust Visual Materials to control reflectivity: low roughness and high metallic values create a reflective surface.
Note: Lighting is captured only once, at the start of gameplay.
Enabled | Toggles if the node is enabled or not |
Art Style | Art style to which the lighting capture is applied to |