The Procedural Sky Controller is used to change Procedural Sky settings dynamically during gameplay.
Enabled | Determines if the component is executable. |
On Start | Executes the component at the start of the Hype. |
Always | Executes the component on every frame. |
Preview | If enabled, shows the preview in the editor. |
Property | Environment property to change |
Color | Sets the color of the selected property |
Value | Sets the value of the selected property |
Here's a link to the hype that shows how to implement and use the Procedural Sky Controller node: