Many container types are hidden when they are not being worked on. Use this menu to locate, manage & edit any type of container in your game.
When each tab is selected all containers of that type that are in your game will be visible on the Toolbar.
Select a container to reveal it in your scene.
Reusables & Behaviors include a plus icon on the left that opens the Asset Library to add new containers to the scene.
Reusables can also be added directly to the scene from this menu (practically this menu is the same as the Reusables menu under the Build Tab). Drag them into the scene from the menu or select one from the menu then tap in the scene to add new instances.
Container | Used to organize logic - More about Containers |
Reusable | Used to create reusable assets that share the same physical, visual and logic properties - More about Reusables |
Behavior | Used to create logic that can be applied to an object - More about Behaviors |
Function | Used to create logic that can be used with other logic strings - More about Functions |