Timeline tools consist of Timelines and the Timeline Player Node.
Timelines are used by the Timeline Player to make changes over time to target Nodes or objects. Does that sound confusing? It might be a little bit at first but we'll do our best to get you started using this powerful tool.
To create or edit Timelines tap the Logic tab of the ToolBar then tap Timelines.
Here you can create new tracks or manage existing tracks. Tap the plus icon in the upper right of this menu to add new tracks.
To start adding and editing properties tap the Timeline name to open the Timeline Editor.
Tapping the pencil icon allows you to rename the timeline.
A Timeline can have a number of different Tracks that can output different types of info via the Timeline Node.
From the Actions menu you can add new Properties Tracks.
Property tracks determine what kind of information will be output by the Timeline Node.
Number |
Outputs single numerical values
|
Vector |
Outputs Vectors (multiple values like coordinates)
|
Color | Outputs Colors |
Object |
Outputs Transform properties (Position, Rotation & Scale) to the targeted object.
|
Broadcast | Outputs Broadcast Signals |
Animation | Outputs Animations |
Tap the Actions Menu and scroll to the bottom of the pop-up to add new tracks.
Any of the “Add” options will add a new Track. Select what type of Track you want to add.
Tap a Track to make edits. The selected Track will turn green and a playhead will appear.
You can drag the playhead or any existing keyframes around on the Track by dragging.
Under the playhead or keyframe you can see the time.
Most changes you can make to a Track will be found in the Actions menu.
To make a new keyframe move the playhead to the desired position and select “Add Key”. Depending on the property you can then tap “Edit Key” and make adjustments. You can also edit keyframes by tapping one on the timeline.
Add Key | Creates a new keyframe on the selected track at the position of the playhead |
Delete Key | Deletes the selected keyframe |
Edit Key | Edits the selected keyframe |
Delete Track | Deletes the selected Track |
Rename | Rename the selected Track |
Toggle Record | With Record Mode on you can automatically make new keyframes by moving, rotating & scaling the set object in the scene |
Add Number | Add a new Number Track |
Add Vector | Add a new Vector Track |
Add Color | Add a new Color Track |
Add Object | Add a new Object Track |
Add Broadcast | Add a new Broadcast Track |
Add Animation | Add a new Animation Track |
In the Timeline Editor there are a few snapping modes available. Snapping modes will help align placed keyframes when moving them around. You can change snapping modes by tapping the magnet icon in the upper right of the Timeline editor.
None | No snapping enabled |
Snap Up | Keyframes will snap to keyframes on the Property Track above the selected Property Track |
Snap Down | Keyframes will snap to keyframes on the Property Track below the selected Property Track |
Snap Interval | Keyframes will snap to .05 second intervals on the selected Property Track |