A Reusable is used when you want to create multipe object instances that share the same logic. Reusable instances can be added to the scene from the Build menu, or by using a spawner.
Note: A Reusable container requires an object.
A Behavior is used to apply and expand the logic in an already existing object. For example, the Player character usually has multiple behaviors like Player Movement and Player Health.
Note: A Behavior container requires an object that acts as a stand-in for the object the behavior is applied to. For example, in premades this is a Puzzle Piece.
Easiest way to create reusables is to select an object and tap Make Reusable
in the Toolbar and giving it a name.
Once you have created a reusable, you can edit it by opening the Build menu, selecting the Reusable from the list and tapping the small pen icon.
You can create Behaviours in the same way as you would create Reusables, but after the last step, select the Reusable container and change the container type to Behaviour.
Changing the Container Type from Reusable to something else will destroy all created reusable instances!