When opening the details panel, you will see a section called Physics. By default, most objects added from the Asset Library will have no physics. You can change this directly from the Basic Details panel. There are a couple of options you can choose:
Option | Description |
---|---|
No physics | The object is visual only, it has no physical body. Good for performance but physical objects will pass right through it. |
Unmovable object | The object has a physical body but cannot be moved by physics. |
Dynamic object | The object has a physical body and can be physically moved by other objects or forces. This is the Dynamic setting in the Physical component. |
Choosing one of the last two options will add a Physical Node in the Advanced Details panel. These will also allow you to have collisions with other physical objects.
Here you will find an extra type: Kinematic. This means that the object will not be affected by physics but will respond to motion through other components, such as a Mover.
Then you can select the Physical Material. This gets a bit more complex, but essentially it determines how the physical object will behave. For more information on this, see our documentation.