Allows the object to affect the physical world. Objects without physics will not be able to interact with other objects in your scene.
Physics are required for other some Nodes such as Collision Detector and Force.
Type | Static | Object will not be affected by physics. Should be used only for objects that stay still. |
Dynamic | Object will be affected by physics, such as gravity. | |
Kinematic | Object will not be affected by physics but will respond to motion through other Nodes such as Mover. | |
Physical Material | Determines what physical material the object uses | |
Active | Determines if the physics are active | |
Sensor | Object’s physical bounds will become non-physical in order to work as a trigger area | |
Start Sleeping | Object’s dynamic physics will sleep until it gets affected by another physical object or force | |
Limit Movement X / Y / Z | Limits the object’s axis movement | |
Limit Turning X / Y / Z | Limits the object’s axis rotation | |
Scaled Mass | If enabled, scaling affects the mass of the object | |
Continuous Collision | Use continuous collision on fast moving objects to improve their collision detection (note: using continuous collision can affect performance, do not use unless necessary) | |
Physical Particle | Objects set as Physical Particles will not collide with each other | |
Ultra Quality Collisions | Improve edge detection on glued groups of objects | |
Collision Group | Collision group for the object | |
Collide With | Object groups that the object will collide with |
Fetchable via Value Inspector
Speed | Returns the current speed of the object. |
Position X / Y / Z | Returns the position of the object. |
Direction X / Y / Z | Returns the direction of the object. |
Position Vector | Returns the position of the object as a vector. |
Physics types determine how an object can move or interact with other objects and can be set in both the Basic Details panel or in the Physical Node settings found in the Advanced Details Panel.
These objects are visual only, they cannot interact or collide with other objects
Static objects have a physical body. Other objects can collide with them but they cannot be moved by other physical objects or forces. Static objects can be moved by non-physical nodes such as the Mover or Rotator.
Like Static objects, Kinematic objects also cannot be moved by other objects or physical forces but when moved by non physical Nodes they will react appropriately with other objects.
Dynamic objects can be moved by other physical forces in your scene. For example they can be pushed by other objects or physics based Nodes such as the Explosive Force