Sometimes things may not be working as expected. When this happens it's very helpful to be able to look at a node's properties while the game is running to see what it is doing. This is commonly referred to as debugging.
HypeHype offers a variety of options when it comes to debugging logic.
Select a Node and start a a playtest with that node selected.
During the playtest the Details Panel for that Node will be available in the upper right corner. You can expand the panel and see what values are in the Node and even make changes during the playtest.
Note: Changes made during playtesting will not be saved when returning to the editor.
When playtesting, open the Playtest Menu and enable the logic view to see your logic nodes in the scene while you play.
Use the playtest camera to find nodes outside the game camera's view.
Select an object or node and the details panel will appear in the upper right allowing you to see what is happening in any node while the game is running.
You can make changes in selected Nodes during the playtest.
Note: Changes made during playtesting will not be saved when returning to the editor.
Note: Not all Nodes are supported.
Select a Node in the editor.
From the bottom Toolbar select Link Debug in Test Play
Now when you start a Playtest a panel will appear in the upper right that displays all links coming in or out of the Node.
Link debugging for that Node will stay on until it is turned off and does not require the Node to be selected when you start test play.
Note: If a playtest is started with an object or node selected the details panel will be partially obscured by the Link Debug panel.
The Log Node allows you to input values into a log that will display at the top of the screen during playtesting