Creates a rotation value to use in other Nodes.
Commonly used to provide rotation values to the Advanced Rotator or Rotation Math Nodes.
The Node can be rotated allowing creators to manually set the orientation of the axis independently of the target object.
Execute | Executes the Node |
↳ On Start | Executes the Node at the start of the Game |
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Global Transform | If the Axis-Length is glued to another object ignore the rotation of the parent object |
Angle | The angle of rotation relative to the orientation of the Node |
Rotation | Send the calculated rotation to other Nodes |