Rotate the target object using rotation values produced by other Nodes such as the Axis-Angle or Rotation Math.
Target | Set the target object |
Execute - On Start |
Toggled on the Node will execute as soon as the Hype starts |
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Affect Physical | Disabled the Rotator will only rotate the visual properties of the object |
Loop | Repeat the rotation automatically as soon as it is completed |
Allow Override | When toggled on the rotation can be interrupted before completing by disabling the Node or executing a new rotation. |
Teleport | The teleport toggle can improve the interpolation between start and end point when making a large rotation over a short time |
Operation | Set the operation of the rotator,: Rotate, Set Rotation, or Set Rotation Offset - jump to Operation Types |
Space | Set the space: Local, Parent or Global - jump to Space Types |
Rotation | Input a rotation from another Node to use as the rotation value |
Duration | Set the duration for the rotation |
Tween | Set how the rotation should interpolate between start and end points |
On Loop/End | Send links to other Nodes or objects when the rotation is complete |
Rotate | Rotate the object from the starting rotation to the final rotation over the duration. If the Node is executed again the rotation will happen again with the last end rotation now the starting rotation. |
Set Rotation | Rotate the object from the starting rotation to the final rotation over the duration. If the Node is executed again with the same values nothing will happen as the object has already been rotated to the set rotation. |
Set Rotation Offset | In Set Rotation Offset the starting rotation of the object is always zero. It rotates the object from the starting rotation to the final rotation over the duration just like Rotate, but, if the Node is executed again with the same values the rotation will not happen again as the object has already been rotated to the set rotation. Good if being used in conjunction with the Wave Generator. |
Local | Rotations will align with the rotation of the target object |
Parent | Rotations will align with the rotation of the target object's parent (only if the object is glued to another object) |
Global | Rotations will align with global X, Y & Z coordinates |
Here's a link to the hype that shows how to implement and use the Advanced Rotator node: