Add particle effects to your games! Change the effect to a different one with the Emitted Effect property. You'll find new effects in the Asset Library.
Effects can be managed from the Effects Tab of the Build menu. You can modify an effect or even create your own in the Particle Effect Editor.
Target | Drag a link to an object and it will become the location of the effect. If there's no target the effect will appear at the node's location |
Executing | Plays the particle effect |
Enabled | Enable or disable the node. Disabled nodes cannot be executed |
Scale with Object | Determines if the particle effect is scaled with the target object |
Emitted Effect | Select the particle effect that should be played |
Offset Type Global / Local | Determines if the offset should happen in the scene's global space instead of the node’s local space |
Offset | This input can receive a vector from another node. It is used as the offset for the emitted particle effect |
X / Y / Z | Set each coordinate for the offset manually or with other logic nodes |
Here's a link to an example scene that shows how to use the Particle Effect node: