Play particle effects in your games!
New particle effects can be added from the Asset Library or by creating your own!
Effects can be managed from the Effects Tab of the Build menu. You can modify an effect in the Particle Effect Editor.
An effect can be changed during runtime from the Emitted Effect property.
Target |
Set a target to be the location of the particle effect If not set the effect will emit from the Node |
Executing | Plays the particle effect |
Enabled | Enable or disable the node. Disabled Nodes cannot be executed |
Scale with Object | Determines if the particle effect is scaled with the object |
Emitted Effect | Set the particle effect to be played |
Offset Type Global / Local | Determines if the offset should happen in the scene's global space instead of the Node’s local space |
Offset | Input a vector to set the offset for the emitted particle effect |
X / Y / Z | Set each coordinate for the offset individually |
Here's a link to an example scene that shows how to implement and use the Particle Effects node: