This customizable menu provides quick access to frequently used editor features.
1 - Tap and hold on any icon to enter edit mode.
2 - Drag the selected icon to a different position.
3 - Tap the three dots menu to view additional options and move icons in or out of that hidden. menu
Tap & hold icons then drag to customize the Quick Menu options and layout.
Option | Action |
---|---|
3 Dots | Access to additional options that can be added to the sidebar if desired |
Delete Mode | Enter delete mode and delete items from your scene by tapping them |
Set Camera | Set the Game Camera to the current editor view |
Reset View | Reset the editor view to the enabled Game Camera view |
Area Pick | Drag a selection area and select all objects within it. See Selecting Multiple Objects for more info |
Snapping | Select snapping modes for objects & logic. See Snapping Modes for more info |
↷ Redo | Redo the last undone action |
↶ Undo | Undo the last action |
Option | Action |
---|---|
Thumbnail | Save the current Editor view as the Hype's thumbnail |
Add Note | Add an editor note |
View | Enable or disable what you can see in the Editor: Nodes, Notes, Custom Camera FOV, Fog |
Move/Rotate/Scale Space | Choose how transform options behave, see Transform Spaces for info on each transform type |
Free 3D / Lock XY | Limit the editor camera's movement or allow free camera movement |
Hierarchy | Access to the Hierarchy menu |
There are 4 options for snapping objects:
Mode | Snapping Behavior |
---|---|
Free Movement | Objects can be moved freely in the world |
Snap to Edges | Objects will snap to the edges of other objects |
Snap to Grid | Objects will snap to the working plane |
Physical Collision | Objects can be moved freely but collide with other objects that have physical collision models note: this mode only works with objects that have a physical collision model |
Logic snapping can also be enabled or disabled from the Snapping Mode menu. Logic will always snap to the grid unless logic snap has been disabled.
The available Transform Spaces change based on the selected transform mode.
Space | Behavior |
---|---|
Local | Move, Rotate or Scale based on the selected object's orientation |
Global | Move or Rotate based on the game world axis |
Camera | Move based on the orientation of the editor camera orientation |