Nodes are the core building block for no code creating. There are a wide variety of Nodes, and each has a specific function or job. By combining Nodes together you can build just about any type of game mechanic you can dream up.
Understanding how to work with Nodes will greatly increase the possibilities of what you can create.
New nodes are added from the Logic library. They are split into different categories.
https://learn.hypehype.com/editor-overview/logic-and-nodes-overview/logicoverview_categories.mp4
See Node Categories for more information on this topic.
By default, objects from the Asset Library already have a Visual Node, which controls the visual properties of the object including its 3D model & visual materials.
Some objects may also have a Physical Node that defines physical properties. All game objects also have an Object node. This is used for controlling the Object Group the object belongs to.
Objects that do not have a Visual Node appear in the editor as colored tiles that are generated upon adding new Nodes from the Logic library. These objects are invisible during gameplay.
Each Node has editable parameters that can be accessed via the Advanced Details panel when an object is selected. Editable parameters vary by Node, and most of them can be changed during gameplay with links.
For more information on a particular Node, visit our Node documentation.
Nodes are connected together with links. Links can be created from Inputs and Outputs, and there are two types of links: Push and Reader links.
To learn more see Connecting Nodes.