Game physics in HypeHype defines how objects move, interact, and respond to forces within the game world. The physics type of an object can be set to Dynamic (movable and influenced by forces like gravity), Unmovable (static and unaffected by physics), or even make them pass-through with no collisions. With logic nodes like Force, Collision Detector and more, you can simulate realistic behaviors like bouncing, sliding, or pushing objects.
In HypeHype, forces can applied to Dynamic objects. How Dynamic objects react to forces is affected by Physical Materials.
Gravity is the global force that applies to all Dynamic objects. Gravity can be changed from the Gravity settings, or by changing the Gravity Multiplier in the Physical Material settings.
The Force Node physically moves objects in the game world. The amount of force applied and for how long will determine how quickly the object moves.
The Force node has two modes, Directional and Turning. Directional force applies the force in the direction of the Force node, and Turning force tries to rotate the object around the axis.
See Force for more information.
The Explosive Force emits a force explosion at the Node's target location when executed. The force is stronger at the center and becomes weaker depending on the Radius and Max Force Radius settings.
Explosive Force is applied to all objcts in specified object groups.
See Explosive Force for more information.
Collisions are a key part of interactive gameplay, enabling objects to react when they come into contact with one another. Using the Collision Detector node, you can set up logic that triggers events when specific object groups collide — like picking up a coin, hitting an enemy, or opening a door. Each object can be assigned to a group, and the Collision Detector can be configured to listen for interactions between those groups.
Each object has a physical outline, known as a bounding box, which defines the area used for detecting collisions with other objects. This bounding box may not always align perfectly with the object’s visual appearance. To view it, enable Physics Visualization via Quickmenu > 3-dot menu > View. This setting also displays the object’s center of mass, which influences how it balances and reacts to forces or collisions.
Physics nodes let you create realistic physical interactions between objects. These nodes help bring motion and realism to your game mechanics.
For example, you can connect objects to each other with different joints such as Spring or Hinge. Conveyor Belt moves items on top of a target object, while Stabilizer reduces unwanted motion. Physics Bubble and Time Modifier control where and how physics simulations run. Water Body simulates buoyant water, letting objects float or sink.
Physics Settings Collision Detector Force Explosive Force Physical Materials